|
Trivial Pursuit - how it all began |
|
|
|
Written by Brian Laursen
|
|
Canadian contributions to popular culture are somewhat limited, but Trivial Pursuit stands to this day as one of the most popular board games of all time among people who enjoy games where knowledge is the main ingredient for participating.
Trivial Pursuit came to life in december 1979. Canadian friends Scott Abott and Chris Haney were up for a game of Scrabble, but pieces of their game were missing. Instead of looking for the pieces or buying a new game they decided to invent their own, new game - and for that we are a few who thank them on a regular basis. 1100 copies of the game were initially produced for the Canadian market with the help of two more business partners, lawyer Ed Werner and John Haney, the brother of Chris Haney. The artwork was created by then 18-year-old artist Michael Wurstlin who received a payment of five shares in the Horn Abott company. The cost of making one game came to as much as 75 dollars for the first 1100 games. They sold to retailers for only 15 dollars, so the future initially looked somewhat grim for the inventors. At least until the game was licensed to the American game manufacturor and distributor Selchow & Righter for release on the American market. The rest - as they say - is history. Trivial Pursuit soon caught the attention of gamers in the U.S. and has since been produced in countless versions and languages for gamers around the world. Trivial Pursuit has been named "The biggest phenomenon in game history" by Time Magazine.
|